wine-commits@list.winehq.org
February 2014
- 2 participants
- 503 discussions
Martin Storsjo : wined3d: Use an rbtree for storing shaders for texture format conversion/blitting.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
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Stefan Dösinger : ddraw/tests: Port test_private_data to ddraw4.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Feb. 17, 2014
1
0
Stefan Dösinger : d3d8/tests: Add a test for sub resource private data.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Stefan Dösinger : d3d9/tests: Add a test for sub resource private data.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Stefan Dösinger : d3d9/tests: Skip YUV tests if the formats cannot be converted.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Martin Storsjo : d3d9/tests: Add tests for different YUV texture layouts.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Feb. 17, 2014
1
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Matteo Bruni : d3dx9: Add missing trace to D3DXLoadVolumeFromFileInMemory.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0
Matteo Bruni : d3dx9: Add some TRACEs and FIXMEs to D3DXCreateTextureFromFileInMemoryEx.
by Alexandre Julliard Feb. 17, 2014
by Alexandre Julliard Feb. 17, 2014
Feb. 17, 2014
1
0