wine-commits@list.winehq.org
September 2014
- 2 participants
- 301 discussions
Henri Verbeet : d3d10core: Implement d3d10_device_SetPredication().
by Alexandre Julliard Sept. 19, 2014
by Alexandre Julliard Sept. 19, 2014
Sept. 19, 2014
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Sept. 19, 2014
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Nikolay Sivov : dwrite: Added IDWriteTypography implementation.
by Alexandre Julliard Sept. 19, 2014
by Alexandre Julliard Sept. 19, 2014
Sept. 19, 2014
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Henri Verbeet : wined3d: Never pass a surface to wined3d_resource_is_offscreen().
by Alexandre Julliard Sept. 19, 2014
by Alexandre Julliard Sept. 19, 2014
Sept. 19, 2014
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Henri Verbeet : d3d10core: Implement d3d10_device_GetPredication().
by Alexandre Julliard Sept. 19, 2014
by Alexandre Julliard Sept. 19, 2014
Sept. 19, 2014
1
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Henri Verbeet : wined3d: Use the texture resource in wined3d_surface_depth_fill().
by Alexandre Julliard Sept. 19, 2014
by Alexandre Julliard Sept. 19, 2014
Sept. 19, 2014
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Sept. 19, 2014
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Henri Verbeet : d3d10core: Set the initial blend factors to 1.0f.
by Alexandre Julliard Sept. 18, 2014
by Alexandre Julliard Sept. 18, 2014
Sept. 18, 2014
1
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Eric Kohl : rpcrt4: Fix buffer size calculation for arrays with embedded pointers.
by Alexandre Julliard Sept. 18, 2014
by Alexandre Julliard Sept. 18, 2014
Sept. 18, 2014
1
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Vincent Povirk : gdiplus: Use integer math to apply color matrices.
by Alexandre Julliard Sept. 18, 2014
by Alexandre Julliard Sept. 18, 2014
Sept. 18, 2014
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