wine-commits@list.winehq.org
October 2015
- 2 participants
- 749 discussions
Józef Kucia : d3d11: Implement d3d11_immediate_context_GSSetShader().
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
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Alexandre Julliard : makefiles: Get rid of the support for updating a makefile in place.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
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Alexandre Julliard : makefiles: Avoid running config.status when not necessary.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0
Riccardo Bortolato : d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0
Sebastian Lackner : kernel32/tests: Add test to show that multiple user APCs are processed at once.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0
Alexandre Julliard : makefiles: Read variable definitions from the top makefile instead of using Make.vars.in.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_IASetVertexBuffers().
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0
Sebastian Lackner : ntdll: Do not check if object was signaled after user APC in server_select.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
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Stefan Dösinger : wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
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Henri Verbeet : d2d1: Properly handle collinear edges in d2d_cdt_insert_segment().
by Alexandre Julliard Oct. 23, 2015
by Alexandre Julliard Oct. 23, 2015
Oct. 23, 2015
1
0