wine-commits@list.winehq.org
October 2015
- 2 participants
- 749 discussions
Józef Kucia : d3d10core/tests: Check that blend states implement ID3D10BlendState1.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
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0
Michael Stefaniuc : gdiplus/tests: Test the return of GdipImageSelectActiveFrame().
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Józef Kucia : d3d11: Implement d3d10_device_CreateBlendState1().
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Józef Kucia : d3d11/tests: Check that blend states implement ID3D10BlendState.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Józef Kucia : d3d10_1/tests: Port test_create_blend_state() from d3d11.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Dmitry Timoshkov : comctl32: Always call BeginPaint/ EndPaint when handling a WM_PAINT message for the button.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Oct. 20, 2015
1
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Riccardo Bortolato : d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Riccardo Bortolato : d3d9: Replace wined3d_surface_preload with wined3d_texture_preload.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0
Grazvydas Ignotas : include: Expose some more implemented math functions.
by Alexandre Julliard Oct. 20, 2015
by Alexandre Julliard Oct. 20, 2015
Oct. 20, 2015
1
0