wine-commits@list.winehq.org
October 2015
- 2 participants
- 749 discussions
Sebastian Lackner : user32: Use RtlIsCriticalSectionLockedByThread to check lock owner.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
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Riccardo Bortolato : d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Matteo Bruni : d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Matteo Bruni : d3d9/tests: Test uninitialized texture varyings with transformed vertices.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Oct. 12, 2015
1
0
Dmitry Timoshkov : ntdll: Implement RtlValidRelativeSecurityDescriptor.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Sebastian Lackner : vcomp: Use RtlIsCriticalSectionLockedByThread to check lock owner.
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Sebastian Lackner : ntdll: Implement RtlIsCriticalSectionLocked[ByThread].
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Sebastian Lackner : ntdll/tests: Add tests for RtlIsCriticalSectionLocked[ ByThread].
by Alexandre Julliard Oct. 12, 2015
by Alexandre Julliard Oct. 12, 2015
Oct. 12, 2015
1
0
Oct. 12, 2015
1
0