wine-commits@list.winehq.org
October 2015
- 2 participants
- 749 discussions
Oct. 5, 2015
1
0
Matteo Bruni : wined3d: Avoid the builtin fog coordinate varying on core profile.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Józef Kucia : d3d11: Implement d3d11_device_CreateDepthStencilState().
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Józef Kucia : d3d11: Implement ID3D11DepthStencilState interface.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Józef Kucia : d3d11: Implement d3d11_device_CreateGeometryShader().
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Oct. 5, 2015
1
0
Józef Kucia : d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
André Hentschel : maintainers: Add ARM, ARM64, Netstat, Winemaker and WPcap sections.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Józef Kucia : d3d11: Rename d3d10_shader_info to d3d_shader_info.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0
Józef Kucia : d3d11/tests: Port test_create_depthstencil_state() from d3d10core.
by Alexandre Julliard Oct. 5, 2015
by Alexandre Julliard Oct. 5, 2015
Oct. 5, 2015
1
0