wine-commits@list.winehq.org
February 2015
- 2 participants
- 411 discussions
Stefan Dösinger : wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
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Henri Verbeet : d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
0
Henri Verbeet : d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
0
Feb. 18, 2015
1
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Stefan Dösinger : wined3d: Manage color key changes in the texture.
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
0
Henri Verbeet : d2d1: Implement d2d_factory_CreateDrawingStateBlock().
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
0
Alistair Leslie-Hughes : shell32: Implement IApplicationAssociationRegistration QueryCurrentDefault.
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
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Michael Stefaniuc : quartz: Remove an always true conditional subexpression (PVS-Studio).
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
1
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Michael Stefaniuc : riched20: IDC_IBEAM is already an int resource ( PVS-Studio).
by Alexandre Julliard Feb. 18, 2015
by Alexandre Julliard Feb. 18, 2015
Feb. 18, 2015
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