wine-commits@list.winehq.org
April 2015
- 2 participants
- 451 discussions
Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for the material.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
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Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for texture transformation matrices.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Henri Verbeet : d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Henri Verbeet : d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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April 27, 2015
1
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Mark Harmstone : include: Add buffered animation functions to uxtheme.h.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
0
Francois Gouget : kernel32/tests: Make test_StartupNoConsole() static.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Stefan Dösinger : wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Matteo Bruni : wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Matteo Bruni : wined3d: Introduce a scratch string buffers framework.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Matteo Bruni : wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Jacek Caban : wininet: Initialize send and receive timeouts to 0.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
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April 24, 2015
1
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April 24, 2015
1
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Hans Leidekker : advapi32: Return fake handles from RegisterTraceGuidsW.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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April 24, 2015
1
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Stefan Dösinger : wined3d: Move the EXT_texture3D check to init_format_texture_info.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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Stefan Dösinger : wined3d: Query info for each resource type from ARB_internalformat_query2.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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Stefan Dösinger : wined3d: Read flags of the right resource type in check_device_format.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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April 24, 2015
1
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Matteo Bruni : wined3d: Introduce D3D7+ normal matrix computation.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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Erich E. Hoover : krnl386: Invalid console handles should translate into real handles when creating a new process.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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Henri Verbeet : wined3d: Get rid of the tracing code in shader_vaddline().
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
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Stefan Dösinger : wined3d: Introduce resource-type specific format flags.
by Alexandre Julliard April 24, 2015
by Alexandre Julliard April 24, 2015
April 24, 2015
1
0