wine-commits@list.winehq.org
April 2015
- 2 participants
- 451 discussions
Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for the material.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
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Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for texture transformation matrices.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Henri Verbeet : d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
0
Henri Verbeet : d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
0
April 27, 2015
1
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Mark Harmstone : include: Add buffered animation functions to uxtheme.h.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Francois Gouget : kernel32/tests: Make test_StartupNoConsole() static.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Stefan Dösinger : wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Matteo Bruni : wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
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Matteo Bruni : wined3d: Introduce a scratch string buffers framework.
by Alexandre Julliard April 27, 2015
by Alexandre Julliard April 27, 2015
April 27, 2015
1
0