May 1, 2015
1
0
Henri Verbeet : d3dcompiler: Actually free the function in free_function() (Valgrind).
by Alexandre Julliard May 1, 2015
by Alexandre Julliard May 1, 2015
May 1, 2015
1
0
Nikolay Sivov : explorer: Added stub IWebBrowser2 support for desktop shell window.
by Alexandre Julliard May 1, 2015
by Alexandre Julliard May 1, 2015
May 1, 2015
1
0
May 1, 2015
1
0
1
0
May 1, 2015
1
0
Matteo Bruni : wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
by Alexandre Julliard May 1, 2015
by Alexandre Julliard May 1, 2015
May 1, 2015
1
0
Matteo Bruni : wined3d: Implement legacy light attenuation behavior in the GLSL vertex ffp.
by Alexandre Julliard May 1, 2015
by Alexandre Julliard May 1, 2015
May 1, 2015
1
0
May 1, 2015
1
0
Henri Verbeet : d3drm: Release the child object after we' re done with it in load_mesh_data() (Valgrind).
by Alexandre Julliard May 1, 2015
by Alexandre Julliard May 1, 2015
May 1, 2015
1
0