Piotr Caban : msvcrt: Open console input handle with write permission so SetConsoleMode can work on it.
by Alexandre Julliard June 15, 2015
by Alexandre Julliard June 15, 2015
June 15, 2015
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Matteo Bruni : wined3d: Avoid the builtin GLSL vertex attributes.
by Alexandre Julliard June 12, 2015
by Alexandre Julliard June 12, 2015
June 12, 2015
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June 12, 2015
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Vincent Povirk : ole32: Fix storage locking for read-only exclusive mode.
by Alexandre Julliard June 12, 2015
by Alexandre Julliard June 12, 2015
June 12, 2015
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June 12, 2015
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Matteo Bruni : d3d8/tests: Port part of the fixed function attributes test to D3D8.
by Alexandre Julliard June 12, 2015
by Alexandre Julliard June 12, 2015
June 12, 2015
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Matteo Bruni : d3d8/tests: Port the vertex shader input test to D3D8.
by Alexandre Julliard June 12, 2015
by Alexandre Julliard June 12, 2015
June 12, 2015
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Matteo Bruni : d3d9/tests: Test the default colors for fixed function vertex processing.
by Alexandre Julliard June 12, 2015
by Alexandre Julliard June 12, 2015
June 12, 2015
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