Stefan Dösinger : wined3d: Don' t use depth textures without ARB_depth_texture.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
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Stefan Dösinger : wined3d: Use renderbuffers if the resource type is RB.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
0
Iván Matellanes : msvcirt: Add implementation of streambuf locking.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
0
1
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Piotr Caban : msvcp90: Fix off by one issue in basic_string::rfind.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
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Alistair Leslie-Hughes : dpnet: Implement IDirectPlay8Address GetComponentByIndex.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
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Stefan Dösinger : wined3d: Downgrade the framebuffer attachment FIXMEs to WARNs.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
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Nikolay Sivov : dwrite: Use [0, ~0u) as initial range for strikethrough settings.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
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Nikolay Sivov : dwrite/tests: A test for case-sensitivity of SetFontFamilyName.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
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Iván Matellanes : msvcirt: Add implementation of streambuf::gbump/pbump.
by Alexandre Julliard June 9, 2015
by Alexandre Julliard June 9, 2015
June 9, 2015
1
0