Matteo Bruni : wined3d: Clamp per-vertex point size in vertex shaders.
by Alexandre Julliard June 3, 2015
by Alexandre Julliard June 3, 2015
June 3, 2015
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June 3, 2015
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Alexandre Julliard : server: Store the clipboard windows as full handles.
by Alexandre Julliard June 3, 2015
by Alexandre Julliard June 3, 2015
June 3, 2015
1
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Alexandre Julliard : server: Use separate helper functions for setting and resetting clipboard windows.
by Alexandre Julliard June 3, 2015
by Alexandre Julliard June 3, 2015
June 3, 2015
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June 3, 2015
1
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Alexandre Julliard : user32: Get rid of the unused parameter in the EmptyClipboard driver entry point.
by Alexandre Julliard June 3, 2015
by Alexandre Julliard June 3, 2015
June 3, 2015
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Nikolay Sivov : dwrite: Fix potential null pointer dereference in GetInlineObject() (Coverity).
by Alexandre Julliard June 2, 2015
by Alexandre Julliard June 2, 2015
June 2, 2015
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Akihiro Sagawa : mciqtz32: Watch the player thread while waiting a player task.
by Alexandre Julliard June 2, 2015
by Alexandre Julliard June 2, 2015
June 2, 2015
1
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June 2, 2015
1
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Nikolay Sivov : riched20: Reduce code duplication in WM_SETTEXT/ WM_CREATE handler.
by Alexandre Julliard June 2, 2015
by Alexandre Julliard June 2, 2015
June 2, 2015
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