wine-commits@list.winehq.org
August 2015
- 2 participants
- 503 discussions
Henri Verbeet : wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify ().
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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Alexandre Julliard : server: Store modification time as a key comment to avoid losing precision.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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Aaryaman Vasishta : d3drm: Implement IDirect3DRMDevice{2-3}:: GetDirect3DDevice2.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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Aaryaman Vasishta : d3drm: Implement IDirect3DRM::CreateDeviceFromSurface.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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0
Aug. 18, 2015
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Aaryaman Vasishta : d3drm: Implement IDirect3DRM{2-3}:: CreateDeviceFromClipper.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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Aug. 18, 2015
1
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Aug. 18, 2015
1
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Aaryaman Vasishta : d3drm: Implement IDirect3DRM::CreateDeviceFromClipper.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
1
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Aaryaman Vasishta : d3drm: Implement IDirect3DRM{2-3}:: CreateDeviceFromSurface.
by Alexandre Julliard Aug. 18, 2015
by Alexandre Julliard Aug. 18, 2015
Aug. 18, 2015
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0