wine-commits@list.winehq.org
February 2016
- 2 participants
- 755 discussions
Henri Verbeet : wined3d: Introduce wined3d_texture_get_sub_resource_desc() .
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
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Feb. 29, 2016
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Charles Davis : configure: Check for __builtin_ms_va_list on all x86_64 platforms.
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Sebastian Lackner : oleaut32: Set DebugInfo for static CRITICAL_SECTION structure.
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Stefan Dösinger : d3d10core/tests: Test swapchain buffer cycling.
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Henri Verbeet : wined3d: Introduce wined3d_texture_set_sub_resource_parent ().
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
0
Henri Verbeet : ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Henri Verbeet : ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
by Alexandre Julliard Feb. 29, 2016
by Alexandre Julliard Feb. 29, 2016
Feb. 29, 2016
1
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Feb. 29, 2016
1
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