wine-commits@list.winehq.org
February 2016
- 2 participants
- 755 discussions
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Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Henri Verbeet : wined3d: Introduce wined3d_texture_get_sub_resource_parent ().
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Henri Verbeet : wined3d: Allocate the sub_resources array as part of the texture.
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Charles Davis : mscoree: Improve RuntimeHost_Invoke()' s error output a bit.
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Stefan Dösinger : wined3d: Store texture sub-resources as structures containing resource pointers.
by Alexandre Julliard Feb. 17, 2016
by Alexandre Julliard Feb. 17, 2016
Feb. 17, 2016
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Feb. 17, 2016
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Feb. 16, 2016
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Feb. 16, 2016
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