wine-commits@list.winehq.org
February 2016
- 2 participants
- 755 discussions
Feb. 12, 2016
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Feb. 12, 2016
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Józef Kucia : d3d11: Do not generate ERR messages for unrecognized shader bytecode.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Matteo Bruni : wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Matteo Bruni : wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Henri Verbeet : wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer().
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Feb. 12, 2016
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Alexandre Julliard : ntdll/tests: Add some tests for opening objects through symlinks.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Alexandre Julliard : server: Set the security descriptor at object creation.time.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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Alexandre Julliard : server: Use a standard object for object attribute roots instead of a directory.
by Alexandre Julliard Feb. 12, 2016
by Alexandre Julliard Feb. 12, 2016
Feb. 12, 2016
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