wine-commits@list.winehq.org
March 2016
- 2 participants
- 722 discussions
March 24, 2016
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Stefan Dösinger : wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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Henri Verbeet : d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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Henri Verbeet : wined3d: Introduce wined3d_texture_get_gl_buffer().
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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Henri Verbeet : wined3d: Pass a texture instead of a surface to context_create().
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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Henri Verbeet : dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support( ).
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
1
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Nikolay Sivov : msxml3/mxwriter: Simplify argument check in externalEntityDecl().
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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Nikolay Sivov : msxml3/mxwriter: Don' t allocate output buffer structure separately from the writer.
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
1
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Henri Verbeet : wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
by Alexandre Julliard March 24, 2016
by Alexandre Julliard March 24, 2016
March 24, 2016
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March 23, 2016
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