wine-commits@list.winehq.org
March 2016
- 2 participants
- 722 discussions
Henri Verbeet : wined3d: Get resource info from the texture in context_restore().
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
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Michael Stefaniuc : d3dx9/tests: Use SetRectEmpty() instead of open coding it.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Implement state save and restore in effect.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Implement sampler and texture effect states application.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Implement shader constants effect states application.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Implement light and material effect states application.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Implement simple effect states application.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Paul Gofman : d3dx9: Add test for basic effect state management.
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Henri Verbeet : wined3d: Get resource info from the texture in context_apply_blit_state().
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0
Henri Verbeet : wined3d: Get resource info from the texture in arbfp_blit_set().
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
1
0