wine-commits@list.winehq.org
April 2016
- 2 participants
- 750 discussions
Henri Verbeet : wined3d: Use the texture dimension helpers in surface_load_ds_location().
by Alexandre Julliard April 20, 2016
by Alexandre Julliard April 20, 2016
April 20, 2016
1
0
Henri Verbeet : wined3d: Use the texture dimension helpers in fb_copy_to_texture_hwstretch().
by Alexandre Julliard April 20, 2016
by Alexandre Julliard April 20, 2016
April 20, 2016
1
0
Henri Verbeet : wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer( ).
by Alexandre Julliard April 20, 2016
by Alexandre Julliard April 20, 2016
April 20, 2016
1
0
Henri Verbeet : wined3d: Use the texture dimension helpers in surface_depth_blt().
by Alexandre Julliard April 20, 2016
by Alexandre Julliard April 20, 2016
April 20, 2016
1
0
Paul Gofman : d3dx9: D3DXQuaternionSquadSetup should support arguments aliasing.
by Alexandre Julliard April 19, 2016
by Alexandre Julliard April 19, 2016
April 19, 2016
1
0
Paul Gofman : d3dx9/tests: Add test for D3DXSHMultiply3 arguments aliasing.
by Alexandre Julliard April 19, 2016
by Alexandre Julliard April 19, 2016
April 19, 2016
1
0
April 19, 2016
1
0
Józef Kucia : wined3d: Merge codepaths in surface_download_data().
by Alexandre Julliard April 19, 2016
by Alexandre Julliard April 19, 2016
April 19, 2016
1
0
Paul Gofman : d3dx9: Implement setting named shader constants in effect.
by Alexandre Julliard April 19, 2016
by Alexandre Julliard April 19, 2016
April 19, 2016
1
0
April 19, 2016
1
0