wine-commits@list.winehq.org
April 2016
- 2 participants
- 750 discussions
Józef Kucia : d3d11: Implement d3d11_device_CreateDomainShader().
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
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Alistair Leslie-Hughes : d3d10: Add D3D10CreateEffectPoolFromMemory stub.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Nikolay Sivov : dwrite: Always initialize context and font table pointers.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Matteo Bruni : wined3d: Don't read texcoord attributes unless necessary.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Matteo Bruni : wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Matteo Bruni : ddraw/tests: Add a test for color varyings clamping.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Nikolay Sivov : d2d1: Move brush creation helpers to common location.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gl_present().
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0
Józef Kucia : wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
by Alexandre Julliard April 1, 2016
by Alexandre Julliard April 1, 2016
April 1, 2016
1
0