May 25, 2016
1
0
Henri Verbeet : d3d11: Introduce a helper function to allocate arrays.
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Henri Verbeet : d3d11: Validate offsets and sizes in shader_parse_signature() (AFL).
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Jacek Caban : jscript: Added RegExp.multiline getter implementation.
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
May 25, 2016
1
0
Alistair Leslie-Hughes : d3d10core/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Alistair Leslie-Hughes : wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage.
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Józef Kucia : wined3d: Ignore flags for conditional SM 1-3 instructions explicitly.
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Henri Verbeet : d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0
Henri Verbeet : d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
by Alexandre Julliard May 25, 2016
by Alexandre Julliard May 25, 2016
May 25, 2016
1
0