Stefan Dösinger : wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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Stefan Dösinger : wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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Henri Verbeet : wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_vs_consts_i().
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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Henri Verbeet : wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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May 17, 2016
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Henri Verbeet : wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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Henri Verbeet : wined3d: Rename MAX_CONST_I to WINED3D_MAX_CONSTS_I.
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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May 17, 2016
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Michael Stefaniuc : wined3d: Initialize a RECT to avoid compiler warnings.
by Alexandre Julliard May 17, 2016
by Alexandre Julliard May 17, 2016
May 17, 2016
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