Huw Davies : gdi32: Reduce the number of memory allocations required for gdi paths.
by Alexandre Julliard July 15, 2016
by Alexandre Julliard July 15, 2016
July 15, 2016
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Huw Davies : gdi32: Change get_gdi_flat_path() to return an opaque path pointer.
by Alexandre Julliard July 15, 2016
by Alexandre Julliard July 15, 2016
July 15, 2016
1
0
July 15, 2016
1
0
July 15, 2016
1
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Józef Kucia : d3d10core/tests: Add test for writing floating-point specials to render target.
by Alexandre Julliard July 15, 2016
by Alexandre Julliard July 15, 2016
July 15, 2016
1
0
Józef Kucia : d3d11/tests: Add test for writing floating-point specials to render target.
by Alexandre Julliard July 15, 2016
by Alexandre Julliard July 15, 2016
July 15, 2016
1
0
July 15, 2016
1
0
July 15, 2016
1
0
July 15, 2016
1
0
July 15, 2016
1
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