Stefan Dösinger : wined3d: Destroy the resource after view in wined3d_unordered_access_view_decref.
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
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Stefan Dösinger : wined3d: Avoid reading freed memory when destroying shader resource views.
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
1
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Michael Stefaniuc : user32: Use InflateRect() too when stretching the RECT in just one axis.
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
1
0
July 4, 2016
1
0
1
0
July 4, 2016
1
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Józef Kucia : wined3d: Implement SM4 indexable temporary registers in GLSL backend.
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
1
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July 4, 2016
1
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Józef Kucia : d3d11/tests: Avoid using -1 in place of unsigned integer.
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
1
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Józef Kucia : d3d11: Implement d3d11_immediate_context_OMGetBlendState().
by Alexandre Julliard July 4, 2016
by Alexandre Julliard July 4, 2016
July 4, 2016
1
0