wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Henri Verbeet : wined3d: Use the command stream state in device_clear_render_targets().
by Alexandre Julliard Feb. 27, 2017
by Alexandre Julliard Feb. 27, 2017
Feb. 27, 2017
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Nikolay Sivov : ddraw: Remove references to IWineD3DDevice that doesn' t exist anymore.
by Alexandre Julliard Feb. 27, 2017
by Alexandre Julliard Feb. 27, 2017
Feb. 27, 2017
1
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Matteo Bruni : wined3d: Don' t require a separate sRGB GL texture if the format doesn' t support sRGB reads.
by Alexandre Julliard Feb. 27, 2017
by Alexandre Julliard Feb. 27, 2017
Feb. 27, 2017
1
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Matteo Bruni : wined3d: Fix querying texture-related limits on core profile.
by Alexandre Julliard Feb. 27, 2017
by Alexandre Julliard Feb. 27, 2017
Feb. 27, 2017
1
0
Matteo Bruni : ddraw: Get rid of multiple interfaces from vertex buffer objects.
by Alexandre Julliard Feb. 27, 2017
by Alexandre Julliard Feb. 27, 2017
Feb. 27, 2017
1
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1
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Hugh McMaster : regedit/tests: Test import with non-standard registry file headers.
by Alexandre Julliard Feb. 24, 2017
by Alexandre Julliard Feb. 24, 2017
Feb. 24, 2017
1
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Henri Verbeet : wined3d: Get rid of the depth/ stencil FIXME in texture_resource_sub_resource_unmap().
by Alexandre Julliard Feb. 24, 2017
by Alexandre Julliard Feb. 24, 2017
Feb. 24, 2017
1
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Józef Kucia : wined3d: Extract common code to validate_shader_resource_view().
by Alexandre Julliard Feb. 24, 2017
by Alexandre Julliard Feb. 24, 2017
Feb. 24, 2017
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Feb. 24, 2017
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