wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Henri Verbeet : wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
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Feb. 21, 2017
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Henri Verbeet : wined3d: Parse the shader version in shader_sm4_init().
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Henri Verbeet : wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL ).
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
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Henri Verbeet : wined3d: Store used pixel shader input registers as a bitmap (AFL).
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Francois Gouget : dwrite: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
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Francois Gouget : ieframe: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Francois Gouget : testbot/WineRunTask: TestLauncher' s fake test result lines are wrong.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
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Feb. 21, 2017
1
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Thomas Faber : winex11: Avoid unused variable warning when building without LIBGL.
by Alexandre Julliard Feb. 20, 2017
by Alexandre Julliard Feb. 20, 2017
Feb. 20, 2017
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