wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Feb. 10, 2017
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Feb. 10, 2017
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Józef Kucia : d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.
by Alexandre Julliard Feb. 10, 2017
by Alexandre Julliard Feb. 10, 2017
Feb. 10, 2017
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Józef Kucia : d3d11: Fix default shader resource views for cube textures.
by Alexandre Julliard Feb. 10, 2017
by Alexandre Julliard Feb. 10, 2017
Feb. 10, 2017
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Feb. 10, 2017
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Feb. 10, 2017
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Feb. 10, 2017
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Feb. 10, 2017
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Henri Verbeet : d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().
by Alexandre Julliard Feb. 10, 2017
by Alexandre Julliard Feb. 10, 2017
Feb. 10, 2017
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