wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Józef Kucia : wined3d: Handle compute shader registers in GLSL backend.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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Feb. 2, 2017
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Józef Kucia : d3d11/tests: Add tests showing that views do not keep resource reference.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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Aric Stewart : hidclass.sys: IOCTL_HID_GET_INPUT_REPORT has report ID as first byte.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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Alexandre Julliard : ole32: Don't set zero-size clipboard data, this no longer works.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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Józef Kucia : wined3d: Introduce shader_select_compute() in shader_backend_ops.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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Józef Kucia : d3d10core/tests: Add tests showing that views do not keep resource reference.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
1
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Feb. 2, 2017
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Matteo Bruni : wined3d: Query supported geometry shader uniform buffers count on core profile.
by Alexandre Julliard Feb. 2, 2017
by Alexandre Julliard Feb. 2, 2017
Feb. 2, 2017
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