wine-commits@list.winehq.org
April 2017
- 2 participants
- 757 discussions
Henri Verbeet : wined3d: Avoid updating the swapchain swap interval from outside the command stream.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
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Henri Verbeet : wined3d: The source texture is always non-NULL in surface_cpu_blt().
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Alistair Leslie-Hughes : winhttp/tests: Test when large amount of data is returned from a 401.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Józef Kucia : wined3d: Avoid using deprecated built-in shader inputs/outputs.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Józef Kucia : wined3d: Use GLSL 1.30 for all shaders if available.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Michael Stefaniuc : dbghelp: Use debugstr_a() to trace a string that can be NULL.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Owen Rudge : wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Henri Verbeet : wined3d: Send texture dirty region updates through the command stream.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Piotr Caban : msvcrt: Don' t call unwind handlers when unwinding nested catch blocks.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0
Hans Leidekker : winhttp: Always drain content before sending the next request.
by Alexandre Julliard April 12, 2017
by Alexandre Julliard April 12, 2017
April 12, 2017
1
0