Nikolay Sivov : dwrite: Improve rendering parameters validation.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
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Henri Verbeet : wined3d: Simplify the render target check in ffp_blitter_clear().
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Henri Verbeet : wined3d: Make a FIXME in cpu_blitter_clear() slightly more accurate.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Nikolay Sivov : msacm32/tests: Fix a memory leak in tests (Valgrind).
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Alexandre Julliard : user32/tests: Add some tests for WindowFromDC and destroyed windows.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Marcus Meissner : gameux: Avoid freeing uninitialized interfaces (Coverity ).
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Nikolay Sivov : dwrite: Use antialias mode set for bitmap render target.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Henri Verbeet : wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren' t current on the CPU.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Henri Verbeet : wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
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Henri Verbeet : wined3d: Split combined render target and depth/ stencil clears if needed in ffp_blitter_clear().
by Alexandre Julliard July 17, 2017
by Alexandre Julliard July 17, 2017
July 17, 2017
1
0