wine-commits@list.winehq.org
October 2018
- 1 participants
- 602 discussions
Józef Kucia : vkd3d-shader: Remove sampler_id from struct vkd3d_shader_image.
by Alexandre Julliard Oct. 22, 2018
by Alexandre Julliard Oct. 22, 2018
Oct. 22, 2018
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Józef Kucia : vkd3d-shader: Generalize helper for emitting descriptor binding decorations.
by Alexandre Julliard Oct. 22, 2018
by Alexandre Julliard Oct. 22, 2018
Oct. 22, 2018
1
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Kodama Nozomi : opengl32/tests: PFD_TYPE_RGBA should be in the iPixelType field, not in the flag field.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
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Oct. 19, 2018
1
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Michael Stefaniuc : rpcrt4: Avoid a variable holding an ARRAY_SIZE result.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
1
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Michael Stefaniuc : rpcrt4: Use the standard ARRAY_SIZE() macro.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
1
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Józef Kucia : vkd3d-shader: Implement conservative depth output.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
1
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Józef Kucia : vkd3d-shader: Simplify DepthReplacing execution mode handling.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
1
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Oct. 19, 2018
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Józef Kucia : vkd3d: Avoid heap memory allocations while updating descriptor tables.
by Alexandre Julliard Oct. 19, 2018
by Alexandre Julliard Oct. 19, 2018
Oct. 19, 2018
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