wine-commits@list.winehq.org
February 2018
- 2 participants
- 804 discussions
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Feb. 14, 2018
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Alexandre Julliard : user32/tests: Reduce window test verbosity.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Hans Leidekker : kerberos: Trace returned flags instead of the context handle in kerberos_SpAcceptLsaModeContext.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Feb. 14, 2018
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Feb. 14, 2018
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Hans Leidekker : secur32: Forward to either Kerberos or NTLM from the Negotiate provider.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Alexandre Julliard : iphlpapi/tests: Reduce window test verbosity.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Alexandre Julliard : user32/tests: Remove workarounds for older Windows versions.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Henri Verbeet : wined3d: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Henri Verbeet : wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Nikolay Sivov : comctl32/tests: Use existing macros for control class names.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Nikolay Sivov : uxtheme: Properly initialize text drawing options.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Henri Verbeet : wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Henri Verbeet : wined3d: Rename WINED3D_SWAP_EFFECT_FLIP to WINED3D_SWAP_EFFECT_SEQUENTIAL.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Feb. 14, 2018
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Feb. 14, 2018
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Nikolay Sivov : comctl32/comboex: Remove child windows subclass on window destruction.
by Alexandre Julliard Feb. 14, 2018
by Alexandre Julliard Feb. 14, 2018
Feb. 14, 2018
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Feb. 14, 2018
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Alex Henrie : d3dx9: Correctly round constants in D3DXSHMultiply3 implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Alexandre Julliard : kernel32/tests: Add some tests for image flags and CLR images.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Matteo Bruni : wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Nikolay Sivov : comctl32/button: Use messages to get control text.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Alexandre Julliard : include: Add definitions for SECTION_IMAGE_INFORMATION flags.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Nikolay Sivov : comctl32/button: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Michael Müller : include: Add run level information enum and structure to winnt.h.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : wined3d: Avoid raw blits when resolving multisample textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : d3d11: Implement d3d11_immediate_context_ResolveSubresource().
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Henri Verbeet : d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Feb. 13, 2018
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Jacek Caban : mshtml: Handle non-HTML element in IHTMLSelectElement: add implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement where possible.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Jacek Caban : mshtml: Handle non-HTML elements in HTMLElement implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement where possible in HTMLElement implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Feb. 13, 2018
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Feb. 13, 2018
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Henri Verbeet : d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : wined3d: Query supported sample counts for multisample textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : wined3d: Implement multisample resolve for typed resources.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Hermes Belusca-Maito : shlwapi: Make SHCreateWorkerWindowA/ W 64-bit compatible.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Feb. 13, 2018
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Jacek Caban : mshtml: Use get_elem helper in IHTMLDocument2:: get_body implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Anton Romanov : wmp: Implement IConnectionPoint[Container] and add _WMPOCXEvents.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Henri Verbeet : d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Henri Verbeet : ddraw: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Henri Verbeet : include: Add d3d11.1 and d3d11.2 constants to d3d11.idl.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : d3d11: Implement d3d10_device_ResolveSubresource().
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Jacek Caban : mshtml: Pass Gecko element as nsIDOMElement to check_event_attr.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : tests: Add test for rendering to DXGI_FORMAT_A8_UNORM.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : tests: Add test for sampling from DXGI_FORMAT_A8_UNORM.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Józef Kucia : libs/vkd3d: Disallow image view swizzles on framebuffer attachments and storage images.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Feb. 13, 2018
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Feb. 13, 2018
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Józef Kucia : libs/vkd3d: Fix single descriptor handles in d3d12_command_list_OMSetRenderTargets().
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Andrew Eikum : services: Fix reading past end of struct (Coverity).
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Feb. 12, 2018
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Mark Jansen : kernel32/tests: Add tests for the compatibility section in actctx.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Mark Jansen : include: Add ACTIVATION_CONTEXT_COMPATIBILITY_INFORMATION and related struct/enum.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Alexandre Julliard : winex11: Implement refcounting of GL drawables.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Feb. 12, 2018
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Henri Verbeet : ddrawex: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Henri Verbeet : d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Alexandre Julliard : winex11: Get rid of the WineGLInfo structure.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Alexandre Julliard : winex11: Use the client window support also for XComposite child windows.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Alexandre Julliard : winex11: Hold a reference to the drawable from the GL context.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Feb. 12, 2018
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Henri Verbeet : d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Use nsIDOMElement for Gecko elements in npplugin.c.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Pass element as nsIDOMElement to create_param_prop_bag.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Store Gecko element both as nsIDOMElement and nsIDOMHTMLElement in HTMLElement.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Pass Gecko elements as nsIDOMElement to element constructors.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Zebediah Figura : server: Fix pointer arithmetic in get_selector_entry().
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Jacek Caban : mshtml: Pass element as nsIDOMElement to get_elem_attr_value.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement in pluginhost.c.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement in get_font_size.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Jacek Caban : mshtml: Return element as ndIDOMElement from create_nselem.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Michael Müller : shell32: Use manual redirection for RunDLL_CallEntry16.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Feb. 12, 2018
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Feb. 12, 2018
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Feb. 12, 2018
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Henri Verbeet : ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Henri Verbeet : ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Nikolay Sivov : comctl32/static: Reuse existing system colors helper.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
1
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Feb. 12, 2018
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Francois Gouget : testbot: Add a Munin plugin to monitor the TestBot activity.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Francois Gouget : testbot: Explicitly track new tasks on a per VM host basis.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Francois Gouget : testbot: Keep track of the completed jobs and tasks.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Francois Gouget : winetest: Fail tests units that spam the test report.
by Alexandre Julliard Feb. 12, 2018
by Alexandre Julliard Feb. 12, 2018
Feb. 12, 2018
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Feb. 9, 2018
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Józef Kucia : wined3d: Add registry setting to enable multisample textures.
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
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Józef Kucia : wined3d: Add support for multisample textures in context_dump_fbo_attachment().
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
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Józef Kucia : wined3d: Avoid guessing texture target if OpenGL 4.5 is available.
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
1
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Alex Henrie : dhtmled.ocx: Add IOleObject interface to DHTMLEdit object.
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
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Alexandre Julliard : winex11: Store only the pixmap size instead of the window rectangle in the GL drawable.
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
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Alexandre Julliard : winex11: Store the visual info in the OpenGL pixel format.
by Alexandre Julliard Feb. 9, 2018
by Alexandre Julliard Feb. 9, 2018
Feb. 9, 2018
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Feb. 9, 2018
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