wine-commits@list.winehq.org
February 2018
- 2 participants
- 804 discussions
Nikolay Sivov : comctl32/button: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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Michael Müller : include: Add run level information enum and structure to winnt.h.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Józef Kucia : wined3d: Avoid raw blits when resolving multisample textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_ResolveSubresource().
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Henri Verbeet : d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
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0
Feb. 13, 2018
1
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Jacek Caban : mshtml: Handle non-HTML element in IHTMLSelectElement: add implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement where possible.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Jacek Caban : mshtml: Handle non-HTML elements in HTMLElement implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Jacek Caban : mshtml: Use nsIDOMElement instead of nsIDOMHTMLElement where possible in HTMLElement implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Feb. 13, 2018
1
0
Feb. 13, 2018
1
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Henri Verbeet : d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Józef Kucia : wined3d: Query supported sample counts for multisample textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Józef Kucia : wined3d: Implement multisample resolve for typed resources.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Hermes Belusca-Maito : shlwapi: Make SHCreateWorkerWindowA/ W 64-bit compatible.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Feb. 13, 2018
1
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Jacek Caban : mshtml: Use get_elem helper in IHTMLDocument2:: get_body implementation.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Anton Romanov : wmp: Implement IConnectionPoint[Container] and add _WMPOCXEvents.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Henri Verbeet : d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Henri Verbeet : ddraw: Use the global memory allocation helpers.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Henri Verbeet : include: Add d3d11.1 and d3d11.2 constants to d3d11.idl.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0
Józef Kucia : d3d11: Implement d3d10_device_ResolveSubresource().
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
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1
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Jacek Caban : mshtml: Pass Gecko element as nsIDOMElement to check_event_attr.
by Alexandre Julliard Feb. 13, 2018
by Alexandre Julliard Feb. 13, 2018
Feb. 13, 2018
1
0