wine-commits@list.winehq.org
February 2018
- 2 participants
- 804 discussions
Henri Verbeet : wined3d: Explicitly calculate the sub-resource level in is_full_clear().
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Henri Verbeet : wined3d: Pass a wined3d_rendertarget_info structure to context_find_fbo_entry().
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Nikolay Sivov : explorerframe/tests: Use global memory allocation helpers.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Feb. 26, 2018
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Feb. 26, 2018
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Michael Stefaniuc : dmstyle/tests: Add IDirectMusicObject::ParseDescriptor () tests.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Feb. 26, 2018
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Nikolay Sivov : explorerframe: Use global memory allocation helpers.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Nikolay Sivov : kernel32/tests: Remove workarounds for older versions.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Nikolay Sivov : kernel32/tests: Add more tests for VerifyVersionInfo().
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Feb. 26, 2018
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Francois Gouget : testbot: Allow explicitly specifying a Step' s dependency.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Francois Gouget : testbot: Remove a debug trace from the Munin plugin.
by Alexandre Julliard Feb. 26, 2018
by Alexandre Julliard Feb. 26, 2018
Feb. 26, 2018
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Katayama Hirofumi MZ : shlwapi: Don' t attempt to un-expand ComputerName in PathUnExpandEnvStrings.
by Alexandre Julliard Feb. 23, 2018
by Alexandre Julliard Feb. 23, 2018
Feb. 23, 2018
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Józef Kucia : wined3d: Implement loading system memory from multisample textures.
by Alexandre Julliard Feb. 23, 2018
by Alexandre Julliard Feb. 23, 2018
Feb. 23, 2018
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Feb. 23, 2018
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Feb. 23, 2018
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Feb. 23, 2018
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Feb. 23, 2018
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Feb. 23, 2018
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Henri Verbeet : wined3d: Pass a texture and sub-resource index to surface_get_blt_info().
by Alexandre Julliard Feb. 23, 2018
by Alexandre Julliard Feb. 23, 2018
Feb. 23, 2018
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