July 19, 2018
1
0
Józef Kucia : libs/vkd3d: Support D3D12_SRV_DIMENSION_TEXTURE2D in d3d12_device_CreateShaderResourceView ().
by Alexandre Julliard July 19, 2018
by Alexandre Julliard July 19, 2018
July 19, 2018
1
0
Józef Kucia : libs/vkd3d: Return S_FALSE from D3D12CreateDevice() when device is NULL.
by Alexandre Julliard July 19, 2018
by Alexandre Julliard July 19, 2018
July 19, 2018
1
0
July 18, 2018
1
0
July 18, 2018
1
0
Michael Müller : ole32: Support reading VT_BOOL, VT_R8 and VT_I8 into propery storage.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Michael Stefaniuc : dswave: Reimplement ParseDescriptor() for DirectSoundWave.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
July 18, 2018
1
0
Hans Leidekker : msi: Use msi_get_package_code in msi_publish_product_properties.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Daniel Lehman : msvcr110: Create current scheduler in _CurrentScheduler:: _GetNumberOfVirtualProcessors.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Daniel Lehman : msvcr110/tests: Add GetNumberOfVirtualProcessors tests.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Alexandre Julliard : user32: Fetch client and window rectangles in a single call.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : d3d10core/tests: Add more tests for multisample resolve.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Alexandre Julliard : user32: Make the MonitorFromRect() argument const.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Daniel Lehman : gdi32: Update edgetable limits with top and bottom.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
1
0
Francois Gouget : testbot/Janitor: Only compute the latest file ages when needed.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Francois Gouget : testbot/WineSendLog: Remove a couple of redundant lines.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d: Process shader stages according to pipeline order.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d: Return E_INVALIDARG for invalid pipeline state desc.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : include: Add missing D3D_PRIMITIVE_TOPOLOGY enum values.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d-shader: Add debug name for vDomainLocation register.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d: Validate PrimitiveTopologyType for PSO with tessellation shaders.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d-shader: Treat vicp register as regular shader input.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0
Józef Kucia : libs/vkd3d-shader: Enable arrayed inputs for all shader types.
by Alexandre Julliard July 18, 2018
by Alexandre Julliard July 18, 2018
July 18, 2018
1
0