wine-commits@list.winehq.org
August 2018
- 2 participants
- 618 discussions
Chip Davis : build: Make the output a little less verbose when V=0.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Aug. 16, 2018
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Józef Kucia : vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : vkd3d: Avoid invalidating graphics pipeline and framebuffer.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer ().
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : libs/vkd3d-shader: Require shader signature elements for shader outputs.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : build: Check how many arguments pthread_setname_np() takes.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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Józef Kucia : vkd3d: Try to keep current render pass as long as possible.
by Alexandre Julliard Aug. 16, 2018
by Alexandre Julliard Aug. 16, 2018
Aug. 16, 2018
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