wine-commits@list.winehq.org
January 2019
- 2 participants
- 499 discussions
Paul Gofman : d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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Jan. 23, 2019
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Paul Gofman : d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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Paul Gofman : d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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Paul Gofman : d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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Jan. 23, 2019
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Paul Gofman : d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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Jan. 23, 2019
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Jan. 23, 2019
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Józef Kucia : vkd3d-shader: Avoid using private variables for depth output registers.
by Alexandre Julliard Jan. 23, 2019
by Alexandre Julliard Jan. 23, 2019
Jan. 23, 2019
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