June 25, 2019
1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources ().
by Alexandre Julliard June 25, 2019
by Alexandre Julliard June 25, 2019
June 25, 2019
1
0
Henri Verbeet : wined3d: Move texture2d_load_renderbuffer() to texture.c.
by Alexandre Julliard June 25, 2019
by Alexandre Julliard June 25, 2019
June 25, 2019
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform ().
by Alexandre Julliard June 25, 2019
by Alexandre Julliard June 25, 2019
June 25, 2019
1
0
Józef Kucia : vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
by Alexandre Julliard June 25, 2019
by Alexandre Julliard June 25, 2019
June 25, 2019
1
0
June 25, 2019
1
0
June 24, 2019
1
0
Hans Leidekker : wbemprox: Add support for parsing ASSOCIATORS OF queries.
by Alexandre Julliard June 24, 2019
by Alexandre Julliard June 24, 2019
June 24, 2019
1
0
Jacek Caban : ntoskrnl.exe: Implement ExDeletePagedLookasideList.
by Alexandre Julliard June 24, 2019
by Alexandre Julliard June 24, 2019
June 24, 2019
1
0
Alexandre Julliard : advapi32: Move MD4 implementation to ntdll.
by Alexandre Julliard June 24, 2019
by Alexandre Julliard June 24, 2019
June 24, 2019
1
0