Henri Verbeet : wined3d: Merge the wined3d_texture_gl texture ops implementations.
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_arb_load_constants_internal ().
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_arb_ps_local_constants().
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Paul Gofman : ddraw: Turn off legacy texture blending in d3d_device3_SetTextureStageState().
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Paul Gofman : ddraw: Store _TEXTUREMAPBLEND state instead of guessing it from wined3d states.
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Zebediah Figura : quartz/filtergraph: Add tests for asynchronous state change.
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Paul Gofman : ddraw: Do not modify any states for _TEXTUREMAPBLEND if application sets the same value.
by Alexandre Julliard June 21, 2019
by Alexandre Julliard June 21, 2019
June 21, 2019
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Rémi Bernon : ntdll: Pass the alignment parameter down to map_view instead of mask.
by Alexandre Julliard June 20, 2019
by Alexandre Julliard June 20, 2019
June 20, 2019
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