Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_bind_unordered_access_views ().
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Zebediah Figura : strmbase/renderer: Share pin and filter reference counts.
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_setup_target().
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Zebediah Figura : qcap/vfwcapture: Share pin and filter reference counts.
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to draw_primitive_arrays().
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Józef Kucia : tests: Add test to confirm predicate must not be read before every rendering command.
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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Józef Kucia : vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
by Alexandre Julliard June 18, 2019
by Alexandre Julliard June 18, 2019
June 18, 2019
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