June 13, 2019
1
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June 13, 2019
1
0
Józef Kucia : vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
by Alexandre Julliard June 13, 2019
by Alexandre Julliard June 13, 2019
June 13, 2019
1
0
June 13, 2019
1
0
Józef Kucia : vkd3d: Avoid holding mutex while waiting for fences.
by Alexandre Julliard June 13, 2019
by Alexandre Julliard June 13, 2019
June 13, 2019
1
0
Józef Kucia : tests: Add bug_if() for Nvidia tessellation shader bugs.
by Alexandre Julliard June 13, 2019
by Alexandre Julliard June 13, 2019
June 13, 2019
1
0
Alexandre Julliard : imagehlp/tests: Remove a workaround for Win95.
by Alexandre Julliard June 12, 2019
by Alexandre Julliard June 12, 2019
June 12, 2019
1
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Henri Verbeet : wined3d: Upload texture data through the texture ops in surface_convert_format().
by Alexandre Julliard June 12, 2019
by Alexandre Julliard June 12, 2019
June 12, 2019
1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
by Alexandre Julliard June 12, 2019
by Alexandre Julliard June 12, 2019
June 12, 2019
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_unmap_bo_address().
by Alexandre Julliard June 12, 2019
by Alexandre Julliard June 12, 2019
June 12, 2019
1
0