Zebediah Figura : quartz/dsoundrender: Use flush_event instead of reimplementing it.
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to set_glsl_compute_shader_program().
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_glsl_compute_shader().
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Zebediah Figura : quartz/dsoundrender: Use BaseRendererImpl_Pause().
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Zebediah Figura : strmbase: Rename pfnOnStartStreaming to renderer_start_stream.
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Hans Leidekker : wbemprox: Retrieve the system UUID from the SMBIOS table.
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader ().
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
1
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Zebediah Figura : strmbase: Rename pfnOnStopStreaming to renderer_stop_stream.
by Alexandre Julliard July 3, 2019
by Alexandre Julliard July 3, 2019
July 3, 2019
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