Henri Verbeet : wined3d: Don' t acquire a context in wined3d_texture_load_drawable().
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
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Jeff Smith : d3drm: Return error if setting viewport field-of-view to zero or negative value.
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Jeff Smith : d3drm: Check for NULL pointer in d3drm_viewport2_GetDirect3DViewport().
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Kristján Gerhardsson : wined3d: Add GPU information for various Mac GPUs.
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Henri Verbeet : wined3d: Setup/ restore fullscreen window state inside wined3d.
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Henri Verbeet : wined3d: Acquire a context for the front buffer in swapchain_gl_present().
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Huw Davies : gdi32: Use the correct type for the final parameter of FSOpenResourceFile().
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Zhiyi Zhang : dxgi: Fix possible null output from d3d11_swapchain_GetFullscreenState.
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
1
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Zhiyi Zhang : dxgi/tests: Test output after using Alt+Enter to switch fullscreen.
by Alexandre Julliard July 31, 2019
by Alexandre Julliard July 31, 2019
July 31, 2019
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1
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