wine-commits@list.winehq.org
January 2020
- 1 participants
- 535 discussions
Jan. 28, 2020
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Giovanni Mascellani : d2d1: Implement rounded rectangle drawing.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Nikolay Sivov : user32: Improve window state handling in SetScrollInfo().
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Jan. 28, 2020
1
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Zebediah Figura : winegstreamer: Allow converting to 16-bit 2-channel PCM within the splitter filter.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Zebediah Figura : winegstreamer: Report MEDIASUBTYPE_IEEE_FLOAT for float types.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Jeff Smith : d3drm/tests: Add some viewport projection type tests.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Nikolay Sivov : ucrtbase: Add _query_new_handler() and _query_new_mode().
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Nikolay Sivov : ole32/tests: Test default item moniker instance.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Jeff Smith : d3drm: Return ~0u from d3drm_viewport2_GetProjection() for uninitialised viewports.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Nikolay Sivov : ole32: Remove some internal helpers for item moniker.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Jan. 28, 2020
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Jeff Smith : d3drm: Return D3DRMERR_BADOBJECT from d3drm_viewport2_SetProjection() for uninitialised viewports.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Zebediah Figura : winegstreamer: Correctly represent non-32-bit float types.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Nikolay Sivov : ole32: Fix equality check in CommonPrefixWith() for pointer moniker.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Stefan Dösinger : ddraw/tests: Changing only viewport Z range is broken on r500 on Win10.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Stefan Dösinger : ddraw/tests: Dx9 and earlier cards have problems with HW blits to R5G5B5A1.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetRenderState().
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Zebediah Figura : d3d9: Apply the device state before executing a draw call.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
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Zebediah Figura : d3d9: Stop setting the device state when setting the default ZENABLE state.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Stefan Dösinger : ddraw/tests: R200 rejects some bad draw calls.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Zebediah Figura : d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Zebediah Figura : wined3d: Introduce wined3d_device_apply_stateblock().
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Stefan Dösinger : ddraw/tests: Init the lock desc before using it.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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Francois Gouget : testbot/JobDetails: Highlight new errors in the full log too.
by Alexandre Julliard Jan. 28, 2020
by Alexandre Julliard Jan. 28, 2020
Jan. 28, 2020
1
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