Conor McCarthy : vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
by Alexandre Julliard May 22, 2020
by Alexandre Julliard May 22, 2020
May 22, 2020
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Henri Verbeet : vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
by Alexandre Julliard May 22, 2020
by Alexandre Julliard May 22, 2020
May 22, 2020
1
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Conor McCarthy : vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.
by Alexandre Julliard May 22, 2020
by Alexandre Julliard May 22, 2020
May 22, 2020
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Hans-Kristian Arntzen : vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
by Alexandre Julliard May 22, 2020
by Alexandre Julliard May 22, 2020
May 22, 2020
1
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Hans-Kristian Arntzen : vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
by Alexandre Julliard May 22, 2020
by Alexandre Julliard May 22, 2020
May 22, 2020
1
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Henri Verbeet : wined3d: Move the swapchain fps counter to wined3d_cs_exec_present().
by Alexandre Julliard May 21, 2020
by Alexandre Julliard May 21, 2020
May 21, 2020
1
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Henri Verbeet : wined3d: Implement stencil tests for the Vulkan adapter.
by Alexandre Julliard May 21, 2020
by Alexandre Julliard May 21, 2020
May 21, 2020
1
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Henri Verbeet : wined3d: Implement depth tests and writes for the Vulkan adapter.
by Alexandre Julliard May 21, 2020
by Alexandre Julliard May 21, 2020
May 21, 2020
1
0
May 21, 2020
1
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Louis Lenders : shcore: Return S_OK in SetCurrentProcessExplicitAppUserModelID.
by Alexandre Julliard May 21, 2020
by Alexandre Julliard May 21, 2020
May 21, 2020
1
0