Alexandre Julliard : ntdll: Consolidate some of the init routines into the init_threading() entry point.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
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Alexandre Julliard : ntdll: Move mapping of the user shared data to the Unix library.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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Alexandre Julliard : ntdll: Move the event functions to the Unix library.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
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Alexandre Julliard : ntdll: Move the mutex functions to the Unix library.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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Alexandre Julliard : ntdll: Move the semaphore functions to the Unix library.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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June 4, 2020
1
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Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in fbo_blitter_blit().
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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Alexandre Julliard : ntdll: Move some wait functions to the Unix library.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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Nikolay Sivov : mfmediaengine: Update ready state property during resolution.
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
1
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Henri Verbeet : wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
by Alexandre Julliard June 4, 2020
by Alexandre Julliard June 4, 2020
June 4, 2020
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