Henri Verbeet : wined3d: Get rid of the "d3d_initialized" check in device_resource_released().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
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Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
0
Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in wined3d_texture_blt().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
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Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_blt().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
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Henri Verbeet : wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
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Vijay Kiran Kamuju : winspool.drv: Implement AddPrintProcessorA via AddPrintProcessorW.
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
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Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_depth_blt_fbo().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
0
Henri Verbeet : wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
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Henri Verbeet : wined3d: Get rid of the "d3d_initialized" check in wined3d_device_reset().
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
0
Hans Leidekker : bcrypt: Add support for importing and exporting DSS private keys.
by Alexandre Julliard June 3, 2020
by Alexandre Julliard June 3, 2020
June 3, 2020
1
0