Zebediah Figura : quartz/vmr9: Auto-show the window when pausing, not when running.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
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Alexandre Julliard : ntdll: Use malloc() to allocate the buffer in nt_to_unix_file_name() and related helpers.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
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Alexandre Julliard : ntdll: Use malloc() to allocate the buffer in unix_to_nt_file_name().
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
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Alexandre Julliard : ntdll: Use malloc() to allocate the buffer in server_get_unix_name().
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Zebediah Figura : quartz: Use calloc() in filter_graph_common_create().
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Henri Verbeet : vkd3d-shader: Rename the vkd3d_root_descriptor_flags enumeration to vkd3d_shader_root_descriptor_flags.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Henri Verbeet : vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Henri Verbeet : vkd3d-shader: Rename the vkd3d_descriptor_range1 structure to vkd3d_shader_descriptor_range1.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Henri Verbeet : vkd3d-shader: Rename the vkd3d_descriptor_range structure to vkd3d_shader_descriptor_range.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
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Henri Verbeet : vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
by Alexandre Julliard July 14, 2020
by Alexandre Julliard July 14, 2020
July 14, 2020
1
0