wine-commits@list.winehq.org
September 2020
- 1 participants
- 703 discussions
Isabella Bosia : vkd3d-shader: Always print swizzle except for immediates or samplers.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
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Isabella Bosia : vkd3d-shader: Print "output" in tessellator outputs.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
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Isabella Bosia : vkd3d-shader: Print "domain" in tessellator domains.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
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Isabella Bosia : vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
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Isabella Bosia : vkd3d-shader: Print "partitioning" in tessellator partitions.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
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Sept. 17, 2020
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Isabella Bosia : vkd3d-shader: Remove [ ] from first index of fp in dcl_interface.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
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Isabella Bosia : vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
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Isabella Bosia : vkd3d-shader: Only print brackets when necessary.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
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Isabella Bosia : vkd3d-shader: Don't print 1-st index in constant buffers if < 5.1.
by Alexandre Julliard Sept. 17, 2020
by Alexandre Julliard Sept. 17, 2020
Sept. 17, 2020
1
0